![]() In fact, video games must learn to train new users to play them–and sometimes we discover they work together extremely well as we’ve seen with Sesame Street and the Kinect. Veronica Castillo, fifth grade teacher at the school, said, “Everyone in the classroom was excited to participate, and the School Challenge provided extra motivation for my students to focus on important subjects like math and geography.”Įducators and the gaming industry will continue to seek a method to combine the two because they’re extremely close together. ![]() It turned out to be a success and now the company is invited even more schools to participate in the Fantage Challenges. ![]() The pilot program involved both online and offline competitions, and the winning team got a cash prize and an Amazon Kindle. Last year, the company invited a fifth grade class at the Christ the King school in Los Angeles to play Fantage educational games every day at school for an hour. “Teachers like it because we enable students to learn while playing,” said David Hwang, chief executive of the company, in an interview. ![]() Fantage also has a broad age-range of appeal form 6-16 and looks to focus on skills trainable on computers such as math and language. The game currently boasts 2 million active players so that might just give them an edge over others seeking to penetrate this market. However, according to press releases from Fantage, the developer is seeking to angle themselves into the educational market by taking their product to schools on one-on-one basis with their Fantage School Challenge. The publisher, a Fort Lee, N.J.-based company provides a virtual world where kids can interact, play mini-games in a cartoon universe, and even have dress-up contests-or for those not into that there’s also virtual pillow fights. In an expose article on VentureBeat, writer Dean Takahashi speaks about how the MMO publisher Fantage has been looking to expand their horizons by reaching out to schoolchildren by making their massively-multiplayer online game part of the educational and social curriculum. ![]() What the industry is really lacking, however, are games that also educate rather than simply entertain and that’s where Fantage comes in. We’ve seen games such as Wizards 101, Star Wars: Clone Wars, and even LEGO Universe (now closing down end of month) jump onto that bandwagon. The massively-multiplayer online gaming ecology currently is dominated with games directed at teenagers and adults, just like most video games however, this doesn’t mean that games-which have traditionally had a stereotype as being for children-cannot be marketed towards elementary school aged children. ![]()
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